Plasma Caves is a medium-sized FFA/TDM depicting a futuristic power plant built inside a mountain, which results in some good mix of industrial and organic elements. The map is best played at 5 to 8 players.
I tried to learn from my mistakes and designed the map with connectivity in mind. There are no dead ends and the main corridor has entries to 7(!!) areas, on various levels. The map supports all weapons except BFG as well as Quad, Invisibility and Haste. Armour is rather rare on the level. Map also supports Team Arena, with nailgun, chaingun, invulnerability and a little secret.
I hope you will have fun with this one - it took me ages to finish but I think the result is worth it.
It's Rotary speaking. After all that horrible time testing and repairing every minor graphic glitch you could imagine, I decided to finally release rotary08, my newest quake 3 map. Please test it and let me know in comments if it is ok, so I can send it to lvl.com :)
just thought its time to update a lil bit. My new Q3A level, "Plasma Caves" is coming out real soon, the whole map is finished, but since the rather non-standard geometry used, debugging is really pain in the ass. Im fighting the buggy beast for months already! Now when I compiled another version today, I cheered up the bugs are finally all gone - just to find out a new one somehow popped out just a corner behind. Argh. This stuff is unbelievable. But I make a new version every day, and sooner or later the Chaos god of Buginess shall be defeated.
Damn, Im in a writey mood /studying International politics for the whole day :F /, so here I share some of my ideas on Orange box, the Valve game pack of these 5 games, which I recently purchased:
1) Half-Life 2 is fun (and the option to have Portal Gun is hilarious - read further), but we all know it anyways, right? Shame is the HL2 Deathmatch is not included in Orange box.
2) Episode 1 has some really neat moments - like the Citadel core reactor or the cliché hospital fight - but damn, it's so incredibly short. It can be played in like 4 hours, and while interaction with Alyx is awesome, the episode really misses story development.
3) Episode 2 is so much better. It is longer, has many plot twists and a climatic ending. The new enemies are great and there are many neat Gravity Gun options too. I really enjoyed this one, especially the latter half of the story!
4) Team Fortress 2 really disappoints me. While the servers are full, the gameplay is bit odd and the graphics are distracting. And why the hell did they remove all the grenades from TFC (I miss hallucinatory grenades). I might just be too used to Quake 3 Arena and Quake Wars.
5) Portal is perfect. Really nice mix of neat science fiction, pretty paranoid setting and logic puzzle. The ending credits left a tear in my eye. Whats cool is that you can add Portal Gun to Half-Life 2 - check this manual or at least the neat video.
I'll eat my shorts if the Portal Gun or some variety of it will not be in Episode 3 :)
Anyways, time to study some politics and make more rotary08 compilations - Rotary out!